First Prog: 180
Final Prog: 604
Total appearances: 182
-mostly for his work
as assistant editor, but includes 32 appearances as a scripter
Writing credits:
Rogue Trooper: the
Hitman years
DiceMan dice logo. Art by Dave Gibbons |
-and a Dice Man
episode of Rogue, too.
Puns for the front
cover
Notable characteristics:
As an editor, basic
competency and a clear sense of fun. As a writer, it’s hard to say across a
relatively short body of work, but I’ll go with straight down-the-line action.
On Simon:
The man got a pretty
big boost on joining the 2000AD team in the form of a Tharg story that really
bigs him up. He comes into the office, dubbed Sim-1, and gets everyone back on
track producing top tier progs.
The reality may boil
down to the fact that he wasn’t Burt, the office whipping boy in print and
perhaps real life, too.
Sim-1 takes charge! Art by Carlos Ezquerra |
Geller even got to be
on TV once, although my only exposure to this is from a photo-montage of the
event in the 1987 Sci-Fi Special.
It is, however, surely
not a coincidence that Geller’s tenure on the comic coincides with what is
generally held to be the longest stretch of concentrated Thrill Power the comic
has ever seen, covering seemingly endless runs of Strontium Dog, Rogue Trooper, Robo Hunter, Nemesis the Warlock, Slaine,
Halo Jones, Ace Trucking Co, even ending on the high of Bad Company book 1. All the stuff that
gets the Case Files treatment, in other words.
And then there was
Dice Man, an experimental comic if ever there was one, attempting to cash in on
the early 80s craze for Dungeons & Dragons and, more particularly, Fighting
Fantasy Gamebooks, in which the reader reads a story but also decides what
action should happen, creating many fractured pathways of story, usually ending
in death.
Kev O'Neill came up with a death-fixated host for the comic; Geller provided the text |
Art by Kevin O'Neill |
Pat Mills, I believe,
actually took on the job of writing the vast majority of those insanely complex
scripts. Geller was the editor. I can’t help but believe he must have had a
fair hand in the nightmare of sorting all those panels onto a page in an order
that made some sense, although really a lot of this would have been down to
Mills and his various artists.
If there’s one thing
that characterises this era of 2000AD, it’s the pun-based headline son the
front covers. This was an era when the cover image was as likely as not to have
a speech balloon, as well as a tagline, and an 80% chance of a hearty chuckle.
According to his
section of Thrill Power Overload, Geller was especially fond of, and maybe
responsible for, setting up these jokes. Sometimes it’s obvious that the joke
follows on from the picture, other times it has been built in to the picture
already, possibly by the artist although likely suggested by the editor in many
cases. Enough prattle – here’s a selection to enjoy.
Bullet in - geddit? Art by Ron Smith |
It's a homonym Art by Steve Dillon |
Art by Kim Raymond |
Young me wouldn't go on to find out what SNAFU stands for until 1989's Tango & Cash.Art by Bryan Talbot |
'cos Toby is a robot, see? Art by Ian Gibson |
Art by Massimo Belardinelli |
Even the darkest, grimmest, revegeiest of stories can't escape without some wordplay. Art by Carlos Ezquerra |
Phantom of the Shoppera is the gift that keeps on giving. Art by John Higgins |
I can believe Geller retired from 2000AD after realising he'd never top this effort. Art by Brett Ewins |
And the punning wasn;t restricted to the covers. 'Next Prog' ads reeked of them...
A mid-series plug for Halo Jones Book I Art by Ian Gibson; editorializing has to be Geller, right? |
Just as Geller was
winding down as an editorial assistant (perhaps from boredom, or at least a
healthy desire to do something different), he had a crack at writing. Poor old
Gerry Finley-Day had essentially been fired from Rogue Trooper, but the character remained popular. The wild-goose
chase of the antigen hunt, followed by the rather sudden, but actually kinda
neat end of the Nort-Souther War left Rogue himself literally adrift in space.
Geller reimagined him
as a hitman, working at the best of some sort of alien gods, who were
straddling the line of benign/sinister. This device didn’t really work in
itself. What did work, though, was the excuse for a series of quick and dirty
storied where Rogue has to infiltrate and assassinate some bad dudes. And the
Steve Dillon art didn’t hurt either, especially drawing a ghostly Venus
Bluegenes as the mouthpiece of the gods.
It's clear there was no plan behind the Hitman concept, fun as the individual stories were. Art by Steve Dillon |
The four Hitman
stories that ran between progs 500 and 600 were the moral equivalent of
straight to video action films of the top tier. Think early Steven Seagal, or
maybe Michael Dudikoff or even Eric Roberts. Lots of snarling, various
one-liners, and vague themes that never get in the way of the action set
pieces. Good solid fun in other words,
if never as engagingly weird as the early Rogue stories. If nothing else, the
series demonstrated how vital the Nu-Earth setting is to Rogue Trooper, as is
contrasting him with regular grunts.
Dissention in the ranks Art by Steve Dillon |
Rogue following orders Art by Steve Dillon |
Geller's first Rogue effort was set during the war. Art by Brett Ewins |
Short, sweet and to
the point. Good stuff.
More on Simon Geller
Aside from his chat with David Bishop, I can't find anything.
Personal favourites:
Rogue Trooper: Hit One, Hit 2, Hit 3
I remember Simon well - a nice chap, who gave me a fair bit of work on Diceman. I don't think I'm betraying any confidences in revealing that Simon became depute editor (I think) on Mizz Magazine because he preferred to stay with IPC, rather than become part of Maxwell's 'empire'. Wise choice, given subsequent events.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteGotta admire a man of principle!
ReplyDeleteNino, not Nico.
ReplyDeletehttps://en.wikipedia.org/wiki/Nino_Firetto