First Prog: 93
Final Prog: 897 (but
before that, 516)
Total appearances: 77
-including work for Tornado,
but not for Action.
Art credits:
Abelaard Snazz
Mean Arena
Several of the best Future
Shocks and Time Twisters
-and a whole bunch of
fill-in work on:
The Lawless Touch
Wagner’s Walk
Disaster 1990
-Plus a memorable turn
on an episode of Armoured Gideon
Notable character creations:
Agent Rat (star of my
favourite Future Shock, who went on to have a whole two further solo
adventures)
The Reversible Man (to
be fair, not necessarily the most memorable character
as such, but it’s a super memorable story.)
Notable characteristics:
No-frills,
no-nonsense, super clear and easy-to-read storytelling. There’s also something
about White’s style that, to me, is incredibly British. Perhaps even more
specifically than that, 1960s-1980s British. The clothes people wear, the
suburban setting, the general atmosphere of a country that is starting to pull
itself out of wartime austerity and into affluence, with a renewed sense of
class division.
The fashions of the far future never felt so from the past. Not to mention the attitudes... or are they??? Words by Grant 'class conscious' Morrison |
(Or maybe that’s a
reflection of scripts from Alan Moore, who had some opinions on this sort of
thing).
What’s definitely Mike
White is a way with facial expressions, effortlessly conveying the classics of
disgust, ennui and of course, evil genius…
This whole sequence may be simple, but deeply effective both at communicating character and story. Top marks! Words by Alan Moore |
On Mike:
Let’s be honest here,
Mike White was never 2000AD’s flashiest artist, and his style is so
specifically old-fashioned that he was commissioned to draw a couple of mid-1990s
episodes of Armoured Gideon in which
the action pointedly shifts back to the early 1970s days of 2000AD / IPC
comics. But you know what? That doesn’t mean he’s no good! On the contrary,
Mike White fulfilled a very important role – being accessible and reliable.
If you’re reading this
blog, chances are you’re a long-term comics reader. But you’ve probably had
experiences of trying to get people to read comics and discovering that they
simply don’t know how. It is a skill,
similar to but not exactly the same as reading prose. Why not give them a Mike
White comic to read? If it’s a grown-up, I recommend his Future Shocks and Time
Twisters, being as they have some sophisticated writing (looking at you,
Steve and Alan Moore).
You've got all the fun of circular and trapezoid panels, but no confusion about what's going on. Words by Chris Lowder |
If it’s a child, you
could do worse than a hit of late-period Mean
Arena. Sure, the overall story will make no sense, but the panel-to-panel
action storytelling is clear, simple and approachable. They might even be
fooled into thinking that Mean Arena
is story worth tracking down in its entirety.
If there’s one quirk
he displays that doesn’t always come off, it’s his desire to break out of the
grid structure. Look at a Tintin or Asterix book and nearly every page has a
very rigid 9 by 9 square panel layout, with the immediate advantage that you can’t
possibly read the panels in the wrong sequence. White, on the other hand,
clearly found this too boring so he often arranged his pages with panels that
push out of the grid, or fit around circles, trapeziums and other shapes. It
can help bring a whole page of art to life, give it some dynamism – but occasionally
it creates sequence confusion.
Let’s look at the
stories themselves. Before 2000AD started, Mike White was already go-to artist
for IPC in the 70s, and worked on the full range of action, adventure, sports
and girls’ comics (as near as I can tell, anyway). He made his way onto 2000AD
somewhat sideways, after producing strips for Action*, before pitching in to
help other artists out on Tornado, and then getting the odd bit of work on
Future Shocks.
Wagner & Co encounter one of those 'not really fatal' nuclear explosions so popular in 1970s dramas. Words by unknown.** |
True, he didn’t get to
create any of the characters from the early days, but he did pitch in,
presumably helping out artists who needed some breathing room to hit their
deadlines.
White pulls off an impressive Vanyo pastiche - it's the extra ink that does it. Words by Tom Tully |
If there’s a niche White
was put into, it’s a mix of action stories with contemporary settings coupled
with ultra far-future stories that are, on the whole, making some pointed
comment about the contemporary world. Yes, I know that’s kind of the deal with
Science Fiction, but there’s something about the way White’s stories work that
led him to make even the 32nd century feel specifically like 1970s
Britain - but with shinier clothes.
Now that's what I call an establishing set of panels to introduce setting and characters! Masterful. But also retro-future to the max. Words by Steve Moore |
Not least Abelaard Snazz, a far future 1970s
character if ever there was one, and, I suspect, the strip most readers of this
blog will think of when they hear the name ‘Mike White’. He didn’t create the
character (that was a young Steve Dillon), but he did draw the bulk of the man’s
misadventures, and absolutely nailed the ‘failed game show host’ aesthetic that
Snazz embodies. I mean, he never was a game show host, but you gotta admit
there’s something of the Michael Barrymore, Noel Edmonds and above all, Alan
Partridge about him.
There's simply no way to misread the set-up here of obnoxious buffoon, simpering Droid and irate gangster. Words by Alan Moore |
White’s single biggest
stint as a regular artist in the pages of 2000AD was on the back half of Mean Arena. A story that was part sports
comic, in which ‘our team’ of Slater’s Slayers took on a string of opponents
dressed in themed costumes, playing the ultra-violent game of street football.
White gives us the goals and the glory.
This, on the other hand, has it all going on! Awesome ant-based costume design, clear location, and intense action. Words by A. Ridgaway (most likely a pseudonym of Tom Tully) |
…and part murder
revenge evil conspiracy comic. This side of Mean Arena, with its robot
sidekicks and grisly deaths was occasionally compelling, often weird, and to be
honest not the best fit for White.
Sure, there's typically great work with emotions, and a gloriously rendered dead robot boy - but what's the tone of this thing? Serious? Grisly? Silly?? Words by Tom Tully |
And after all the murder and mayhem, this is the big send-off? Words by Tom Tully (writing as A. Ridgway) |
With Mean Arena sent off to the Thrill Palace
in the sky, White’s slate was clear to get back to delivering Future Shocks and Time Twisters, which suited his skills perfectly. Oh, and the odd Tharg story, which frankly suit no one’s
skills. There is generally some fun to be had seeing Tharg interacting with the
real world; certainly the episodes based around the Nerve Centre tend to be the
better ones. The ones where he’s fighting his own alien foes (or naughty
nephews), not so much.
Nice dynamism, and a decent Ezquerra pastiche, too. (But you can tell it's Mike White from the nose and cheeks I reckon) Words by TMO (probably Steve MacManus) |
By story's end, it's no longer a superhero comic, more of a British humour tale complete with a young menace getting a spanking. Words by Macmanus |
Back to the Future Shocks! From an artist point of
view, what you want is to create clearly defined characters, a setting you can
get your head around, and some facial expressions ranging generally from
smugness at the start to horrific realisation by the end. In other word’s Mike
White’s personal toolkit.
The archetypal Future Shock protagonist - a nobody with a sneaky idea, on his way to becoming a somebody. Words by Kelvin Gosnell |
More expert superhero comic stylings. Could it be that Mike White deserved to join Dave Gibbons et al in the great DC stealing of British artists? Words probably by Alan Moore |
This might be my single favourite Mike White panel. I'm a sucker for detail, and those ragged clothes turning to dust are stunning. Words by Mike Cruden |
Ironically enough,
White’s most famous effort (and perhaps many people’s favourite ever 2000AD
one-off story) involves neither smugness nor horror, but a simple life of happiness,
sadness and occasional boredom, with a killer punchline of an ending that works
precisely because it’s rooted in the mundane. It’s the Reversible Man, and if you haven’t read it yet, you should!
After 2000AD, White
was one of the longer serving Roy of the Rovers artists (talk about a comic for
children who don’t normally read comics!!), some Commandoes, and, like many a
2000AD alumnus, he worked on Sonic the Comic, too.***
In amongst all that,
he found time to do that one episode (plus a couple of panels) on Armoured Gideon. You can see that his
style has moved on a fair bit from the early 80s stuff, but it’s very
deliberately using his beloved panel layouts, and is very much in on the joke
of reviving long-forgotten 2000AD action heroes, and a long-forgotten aesthetic
to match.
Instant retro! Click here to see what the series art style is normally like... Words by John Tomlinson |
A long career behind
him, Mike White passed away in 2012.
More on Mike White:
A lovely obituary from
Lew Stringer
And another career
overview on the Illustration Art Gallery
Personal favourites:
Abelaard Snazz: all of it
Mean Arena: Allerton Ants; Mother Vlad’s Vampires
Future Shocks: Pandora’s Box; the Sound of Silence; Slashman,
Kowalski and Rat; Big Trouble for Blast Barclay
Time Twisters: The Reversible Man
*He was the initial
artist on Hell’s Highway, and later
took over the art on Kids Rule OK
(aka the strip that got Action banned, and then watered down).
**Wagner's Walk is almost entirely credited to 'R.E. Wright', which I believe was a generic pseudonym used by IPC authors who felt their strip had been 're-written' too much to count as their own work. 2000AD fans will be SHOCKED to learn that Pat Mills was known to use this particular pseudonym, but it's not clear to me that Wagner's Walk was one of those examples, although Barney says it is Mills's work. I can see the premise as being a Mills joint, possibly one created for Battle that an editor re-purposed for Tornado and handed over to another writer. Apparently, no one who might know cares enough to remember!
***This comic was
edited by long-term Tharg sidekick Richard ‘err, um’ Burton, so it’s no
surprise there’s an overlap of talent, really.
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