First Prog: (as editor and as scripter) Prog 1
Last Prog: may the day never come! Just started on a new Slaine; Flesh, ABC Warriors / Savage / Ro-Busters (are these now basically all one and the same series??) and, I hope, Defoe coming along too, presumably. And maybe something all-new!
First Meg: 202
Last Meg: 259 sees the final epsiode of American Reaper - but more Mills work is as likely to appear in future as not, I imagine.
Total appearances: 1275 (and counting!)
-covering Progs, Judge
Dredd Megs, StarLord, Tornado and various Annuals and Specials from that
stable…
…but not counting the
many, many, stories he has written for publications such as Eagle, Toxic!,
Scream, Battle/Action, Misty etc that might be considered part of the 2000 AD
stable.
...except it is counting the episodes of Charley's War that were rreprinted in the Meg, because according to my own rules, that's legit. And, in my defense, it's the only place I've actually encountered and read this much-celebrated Mills epic.
...except it is counting the episodes of Charley's War that were rreprinted in the Meg, because according to my own rules, that's legit. And, in my defense, it's the only place I've actually encountered and read this much-celebrated Mills epic.
Creator / co-creator credits:
The actual bloody comic itself! And, within its fine pages, Flesh; Invasion /
Savage; MACH 1 / Project: Greysuit; Harlem Heroes; The Visible Man; Judge
Dredd; Shako!; Ro-Busters; ABC Warriors; Nemesis the Warlock; Slaine; Metalzoic;
Diceman; Third World War / Finn; Dinosty; Black Siddha; Defoe; American Reaper
Other story credits:
Dan Dare – the only character Mills has worked on for 2000AD that he didn’t help
create? He’s certainly pretty keen on the idea that it is best for a creator to
work on their own ideas, and for creators not to work on someone else’s ideas.
On a tangential note, perhaps this explains why the first 2000AD incarnation of
Dan Dare is the worst least best story of the original line-up, saved
only by phenomenal art and joyously OTT dialogue.*
Words by Kelvin Gosnell; Art by Massimo Belardinelli (with a touch of Frank Hampson) |
Planet of the Damned, a fun if generic ‘people trapped in an alien
wilderness’ story for StarLord that didn’t yield any lasting characters, but
did, arguably, help fertilize some Zombo-shaped
seeds. I understand that Mills worked out the basic idea, and wriote the first episode, but then handed over scripting duties. Had he liked it better, it may have ended up in 2000 AD Prog 1! (thanks to David from Hibernia for the tip off)
A handful of one-off
tales, all in the twist / come-uppance vein.
Notable character creations:
Even more than John
Wagner, Mills has a penchant for designing, naming and introducing fantastic
new characters for 5 page episodes, and then ignoring them entirely in future.
From the venal humans in the classic Ro-Busters
‘Death on the Orient Express’ 2-parter, to the murderball team from recent
3-part Slaine serial The Mercenary, these delights come and
go. Frankly, he’s so good at character creation that it’s frustrating he
doesn’t keep more of them alive. Perhaps he’s waiting to gauge response to see
if it’s worth his time developing any particular creation?
In terms of those
characters Mills does keep on writing
about, his hit rate is outrageously high. Let’s go ahead and examine just a few…
Torquemada – voted comics’ best villain multiple times. And the real genius, is,
perhaps, that his antagonist Nemesis the Warlock also functions wonderfully as
both a classic hero and utter dastard villain, to boot.
The original 7 ABC Warriors. All f’in seven of them! Seven robots all with
unique looks, personalities and, I have no doubt, each one a beloved favourite
of some reader somewhere. It’s to Mills’ credit that in each new series he has
forced himself to invent a new 7th ; a bit of a shame that none have
ever quite lived up to the others.**
Old One Eye and Satanus. Everyone loves
dinosaurs. And of all dinosaurs, most love T rex the best. (I mean, come on.)
But who else has managed to create two separate and distinct T Rex characters
that linger in the mind for so many years? No one.***
Slough Feg (and other drune lords), and
the Guledig. Yes, it’s true that these
characters, in name at least, are derived from mythological sources - but Mills
has inarguably put his own stamp on them. For all the counting I’ve done for
this exercise, I couldn’t actually tell you how many Progs either of these two
have appeared in – but I bet it’s less than 30 out of 1920. But boy have they
stuck in the mind (acknowledging, of course, the sterling design work by Berlardinelli,
McMahon, Pugh and Bisley (pretty sure it was Pugh not Fabry who dreamed up the
look of the Guledig, no?).
Judge Dredd. Very hard to determine whose brain led to which situations that had what long-lasting impacts on a character, but it is said that Mills pushed through the idea of Dredd as a proper hero who helps people in need, and turned him away from being too villainous a character. Most obvious evidence cited for this comes from a) the creation of Judge Rico, Dredd’s evil twin, who makes Joe Dredd’s position as ‘goodie’ more obvious. b) the Cursed Earth saga – Mills wrote the framework episodes, and indeed most of the better short stories told within. He certainly penned the immortal speech “When someone calls on the law for help - be he mutie, alien, cyborg or human - The Law cannot turn a blind eye... and I am The Law!”, which is a pretty decent template for Dredd as hero, alongside Dredd as staunch upholder of the law. I’ve no qualms about giving Mills a chunk of credit for Judge Dredd’s creation and lasting success as a character.****
Art by David Pugh |
Judge Dredd. Very hard to determine whose brain led to which situations that had what long-lasting impacts on a character, but it is said that Mills pushed through the idea of Dredd as a proper hero who helps people in need, and turned him away from being too villainous a character. Most obvious evidence cited for this comes from a) the creation of Judge Rico, Dredd’s evil twin, who makes Joe Dredd’s position as ‘goodie’ more obvious. b) the Cursed Earth saga – Mills wrote the framework episodes, and indeed most of the better short stories told within. He certainly penned the immortal speech “When someone calls on the law for help - be he mutie, alien, cyborg or human - The Law cannot turn a blind eye... and I am The Law!”, which is a pretty decent template for Dredd as hero, alongside Dredd as staunch upholder of the law. I’ve no qualms about giving Mills a chunk of credit for Judge Dredd’s creation and lasting success as a character.****
Cover art by Mick McMahon |
Defoe and his supporting cast - a cast that grows larger all the time
(and, by virtue of being a zombie series, means that characters who are killed
off don’t necessarily stop appearing in later episodes! Brilliant.)
Notable characteristics:
Intense research;
soundbite dialogue; preposterous-sounding stories and technologies actually
derived from real world sources, often turned into comicbook gold; promoting life
philosophies through story and character (perhaps most obviously the bashing of
organized religion, specifically of a Christian flavour); championing the
underdog and railing against the middle and upper classes. Cocking snooks in
every direction, as much at his own heroes/protagonists as at any other target.
On Pat:
He may not have
written as many episodes for 2000AD as John Wagner or Alan Grant, but it can literally
be said that there would be no 2000AD without Pat Mills. In case you didn’t
know, he put the whole comic together in the first place, developing no fewer
than 6 strips that launched the comic (plus two more that followed when the
first scheduling gaps appeared), as well as conducting intensive editorial work
(i.e. re-writing scripts and suggesting improvements to artwork) on every story
in the first 12-16 Progs.
With a keen eye for
commercial and aesthetic success, Mills went on to develop yet more new strips
after 2000AD was already a proper hit. Two of these were, I think, as important
as Judge Dredd at keeping the comic
going beyond the death of UK
newsprint comics in the mid 1980s: Nemesis
the Warlock/ABC Warriors and Slaine.
Both series lent themselves perfectly to a repeatable formula of episodes, yet
also to a longer, ongoing storyline that kept readers wanting more – the sort
of long-form storytelling that has become the norm in US superhero comics. [I struggled
with Mills’ Slaine stories in the 1990s, but on re-reading them in the recent
collections, it turns out they’re actually very good. Mills was writing for the
trade, ten years before most comics pros started doing it!]
Beyond the stories and
scripts themselves, Mills’s involvement in choosing and nurturing new art
talent on his own stories played a huge part in keeping 2000AD alive and vital
in the 1990s, particularly with John Hicklenton on Nemesis, and Simon Bisley on ABC
Warriors and Slaine. I mean, the
artists get the credit for blowing the backs of our heads off, but Mills
deserves praise for putting them to work – and, although it’s proper to go into
more detail on those two fine gents’ own entries, it’s worth noting just how
shockingly new their style felt at
the time, a major part of the whole ‘comics are growing up’ narrative that the
news media latched onto during the late 80s/early 90s.
On a more personal
note, one reason why I never even considered stopping my subscription to 2000AD
during the so-called dark days***** was that I didn’t dare miss an episode of
the ongoing Nemesis saga during the
epic wait between books IX (ended Prog 608) and X (stared Prog 1165). [There
were about 12 Nemesis episodes in between that served me nicely. Hell, I even loved
the Nemesis/Deadlock team-up – comics
need more murder mystery stories.]
I’ve gone on a bit
already, but to do the man even a little justice, let’s have a little look at
his 2000AD career, through one particular lens: message comics.
You see, Pat Mills is
not afraid to make a point with the stories he tells. I don’t know if it’s
because he really wants to promote a point of view (although I’m sure this is the case a lot of the time), or just
because he’s found that having a not-so subtle message makes for better and more
popular comics, but he does it a lot. [Please note, I wish to make no judgement
about the messages, as I read them, in Mills’s serials, I’m just pointing out
that they’re there. I’ll read almost anything Mills writes, he’s the bee’s
knees in my book. And I say this as a godfearing Church of England supporter of organised religion.]
Exhibit A: Flesh. The message:
corporations, and the individuals in charge of them, want money so badly that
they don’t care about things like causing the extinction not just of a species,
but a whole clade of animals – the dinosaurs; or, sometimes more to the point,
the health and safety of the people they employ to do their dirty work.
(see also MACH One and Project Greysuit, which has an added undercurrent of ‘absolutely
anyone with any sort of political power is entirely corrupt and uses their
power basically only to cover up their own misdeeds’. I will say that this
latter depiction is, to me, so much of an exaggeration of the truth that I’m not the biggest
fan of the series. I do love the concept of John Blake and how he gets his
powers, mind, and the lovingly drawn ultra-violence.)
Art by Felix Carrion (I think) |
Mills explains why dinosaurs are better than people (and you suspect he believes it, too...) Art by Carl Critchlow |
Exhibit B: Ro-Busters. The message:
rich bastards like to exploit people. The whole idea of a class structure is
bad, because it allows for this.
I’ll concede I’m
painting a pretty bald picture of what Ro-Busters was actually about in most
episodes, but the interplay between Ro-Jaws, Hammerstein, Mek-Quake and Mr Ten
Percent are basically a satire on the old (or not so old…) British class
structure that is centred around the concept that everyone ‘knows their place’.
Art by Carlos Pino Evil businessmen / politicians: two of Mills' favourite targets |
Exhibit C: ABC Warriors. Let’s just
start by pointing out that their very catchphrase is “Spread the Word!”
Unsurprisingly, a
long-lasting strip like this gets through a bunch of different messages. The
very first is a Mills favourite from his Charley’s
War days – during war, upper class officers have no conception of the
reality of death and fighting (or at least, they don;t care); lower class troops are used as nothing more than
objects.
Then there’s the
inevitable message behind almost any humanoid robot story – is there a
difference between programming and free will? I especially love Blackblood, a
robot who is actively programmed to betray his companions and ‘be evil’, and
may or may not have any understanding of what this means.
Later on (Black Hole through to Hellbringer), there’s a clear message
about not giving in to society’s norms, and daring to let go and generally have
fun more often, if not always. Turning everything on its head is a good thing
and to be encouraged.
Art by Mick McMahon Robots with perversions - the unkonwn future of A.I. research? |
The most recent run of
ABC stories have sort of been about modern ‘civilized’ humans trying to impose
their value systems on ‘uncivilized/indigenous’ peoples (first touched upon in
the old ‘Cyboons’ story); frankly I need to re-read the whole Volgan War epic
to make more sense of it.
Exhibit D: Nemesis the Warlock. The
message: hating anything just because it’s different from you is wrong (duh);
this is still true even if the thing you hate actually is evil (a bit less duh in later stories). There’s also, even more
deliciously, a bit of a message aimed at would-be dictators: even if you find a
way to police the very thoughts of your subjects, the people will always find a
way to rise up and overthrow your regime. And a little bit of poking fun at goths, too...
Art by John Hicklenton The hero relaxing - not your typical superhero fare. |
Exhibit E: Slaine. The message: celtic
/ prehistoric Earth mother religion = good; Christianity / historical era
religion = bad. Actually I’m never really sure if Slaine is a very unsubtle
attack on the Catholic church as an institution, or if it’s just a fantasy that posits
the question ‘what if Christianity is, in fact, a religion set up by evil extra-dimensional
beings who just want to suck energy out of human beings’.
Whether or not this is
an important part of Slaine’s DNA (yes and no),
it’s pretty much the only part of the
DNA of Exhibit F: Finn, which very, very explicitly has
the message that Earth mother religion = good (if dangerous), while Patriarchal
organized religion, represented here by the Freemasons = bad as well as
dangerous.
Art by Paul Staples In Mills comics, women usually come out on top. |
Exhibit G: Savage. The message: put
yourselves in the shoes of the people of Iraq/Afghanistan in the early 2000s;
how would you react if a foreign country invaded and basically took over your
country, setting up their own puppet government? Of course, there are some
major differences between what actually happened in Iraq
and Afghanistan, and the
Volg invasion of Britain
as depicted in both Invasion and Savage. I don’t think Mills is making a
point about the ethics of interventionist foreign policy (maybe this was
covered in Third World War? I pretty
much zoned out of that series around episode 20) – it’s simply about the idea
of being invaded and wanting to reclaim your homeland.
It would be remiss not
to note that from the years 1990-1995, Mills enlisted a writing partner, Tony
Skinner, to help with his scripting for 2000AD (and other comics, too). I’m not
clear on how much Skinner actually wrote,
or whether it was Mills being incredibly generous with his credit on the
grounds that he felt he owed Skinner a huge debt for giving him lots of ideas
(maybe a bit like Robert Rodriguez giving Frank Miller a co-director credit on
the Sin City movies?). Not much point in
speculating! From the relevant sections of Thrill Power Overload, it seems that
Skinner’s main message was best exemplified in Finn and the Kevin Walker drawn
ABC Warriors stories about celebrating the relaxed/chaotic nature of the earth
goddess.
Savages explores his feelings. Art by Charlie Adlard |
Let me re-iterate that
this is not my attempt to closely analyze all these long-running stories! Just
an observation that they all, to my eyes, contain a pretty strong message from
author to reader. There’s also a lot else going on in each story, especially
Slaine, which has endured for so long and covered so many themes.
One common thread that
I think is worth bringing up is Mills’s tendency (by his own admission, not
just my observation here) to focus his stories around a type of character that,
back in the 1970s, may not have been the most typical choice. For want of a
better phrase, the man or woman from the ‘wrong side’. In most cases, the
‘right side’ often means the UK
upper class establishment realm of, for example, the original Frank Hampson Dan Dare.
Art by Mick McMahon Is Ukko an antihero? Is there even a word for what Ukko is? |
At other times, the
‘wrong side’ means ‘the enemy’, as in telling WW2 stories from a German
soldier’s point of view (e.g. Hellman of Hammer Force, which I think was origiially a Mills idea, scripted by Gerry Finley-Day for Battle comic?),
and of course Nemesis the Warlock,
where the weird-looking evil alien is the goodie, and the humans are the baddies.
I’d even be tempted to stick Rohan from Black
Siddha in this list – Mills making an effort to build a story around a
British Hindu, a very rarely represented ethnicity in UK comics.
Of course, Mills is making
(I think) an explicit point – most heroes/protagonists in stories of old were
privileged people, and this fact is outrageous. Why should class/upbringing
have anything to do with a person being ‘special’ or noble or worth reading
stories about? Mills is far from the only author to pursue this line of
thought, but where I think Mills goes one better than most is his decision to
make his protagonists even more flawed than your typical 1970s antihero. No
hearts of gold here; some, such as Savage,
aren’t even remotely motivated by a sense of doing good, just of getting what
they want (revenge / freedom). Of course, in doing this he often ends up making
his villains a) from the so-called ‘right side’, and b) even more flawed than
his flawed heroes, which sometimes results in cartoonish fun (Trans Time Corp;
Torquemada), and at other times just reads like exaggeration gone beyond the
point of satire (the aforementioned Greysuit,
and also, if I may dare to be sacrilegious, Marshall
Law – a work so biliously angry that I don’t recognise the superheroes it
is purporting to rail against.)
Art by David Pugh Slaine gets his priorities right. |
I could go on, but I'd better not, save to note that Mills also writes comics for the French market, too. They wouldn't be at all out of place in 2000AD and are, as of relatively recently, available to buy in English!
The one 2000AD creator who deserves the title of top dog, Pat Mills must never
die!
Personal favourites:
MACH 1: intro; the final
encounter
Judge Dredd: the
Cursed Earth
Ro-Busters: Murder on
the Orient Express; Fall and rise of Ro-Jaws and Hammerstein
ABC Warriors: Red
Death; the Black Hole; Khronikles of Khaos
Nemesis the Warlock:
Books I, IV and VII
Deadlock (aka Nemesis
Book XI)
Slaine: Bride of Crom;
Dragonslayer; Time Killer; Spoils of Annwyn; The Grail War; (Books of Slaughter
is pretty great so far, too!)
Defoe (I know it’s
split into separate chapters but frankly this, more than most of Mills’s
output, really does feel like one long epic – and a fantastic one, too)
More on Pat Mills
There's no shortage of resources of you want to find out more about Mr Mills.
For a start there's his own Millsverse website; and an earlier blog-based incarnation of it here.
He's been a frequent guest on 'Everything comes back to 2000 AD' podcast
and was an excellent guest on 'Everything starts with 2000AD', too, which goes into lots of detail about the creation of 2000AD, and the first few Progs in particular.
Here's a link to an interview from US comics friendly-site Comic Book Resources, if that's your thing.
Hopefully at some point in the near future, 2000AD documentary Future Shock! will be available for general viewing. I was lucky enough to see it at the London premiere, and Mills is the lynchpin of the whole thing. Glorious.
*Episode by episode,
early Dan Dare is great fun. As a whole story, its incoherence is, for my
taste, a bit too much. The Dave Gibbons-drawn Star Trekkish run was generally
excellent, though. I’ve no idea if Mills had any input into that.
**I’m not counting
Mek-Quake and Ro-Jaws, occasional ABC members who are lasting treasures, but
were pre-existing creations. Teri from the Black Hole was a lot of fun, sure.
Morrigun and Zippo have nice visuals but, arguably, ill-defined personalities.
The less said about Hitaki, the better.
***Seriously. Can you
give a name to another T rex? Even the one from Jurassic Park
is just a generic fierce animal, with less personality than the Velociraptors.
**** More recently,
Mills barnstormed his way through ‘Blood of Satanus III’, a completely insane
serial that ran in the Megazine with reliably demented art from John
Hicklenton. Not necessarily a great plot, but it was a fascinating exploration
of Dredd’s character, and showed Mills’s willingness to try something very different
with a Judge Dredd story, the sort of thing he can get away with because he
helped create the character.
*****Very roughly, the
period between Progs 650-1100, and frankly there was a lot of good stuff during this time, if mixed in with some
uber-pretentious guff as well as some horribly juvenile strips. And lots of
brown painted artwork that didn’t survive the repro process especially well.
"but he’s effectively a non-commissioned officer type rather than a blue-blood (whatever that would be like in a robot!)"
ReplyDeleteMulti-grade motor oil?
Thanks for a really interesting post Alex. I'm doing some work on IPC's girls comics (specifically Misty) and as part of that I'm trying to map out the editorial history of titles such as 2000AD - do you (or anyone else?) know how long Pat Mills was editor for and what the chain of succession was? Thanks for any help you can give! Julia
ReplyDeleteSounds like a fascinating project! The little I've read of Misty (basically, the Rebellion collection from last year) was excellent. Can't wait for the next one!
ReplyDeleteTo answer your Pat Mills questions, you could always try the big man himself: one of the links at the end of the post above will take you to his website, where you can then find a copy of his 'secret history' of being an editor with IPC, and a writer on 2000AD. You can also look on the 2000AD 'Barney' wesbite.
But the basics as I understand it are:
Young Pat Mills gets a job as a trainee for DC THomson in Dundee (around the same time as young John Wagner). Both have a crash course in how to write comics of all kinds - funny, adventure, sports, girls (and my apologies for having to describe 'girls' as a genre!).
After a few years, both move to IPC to work as both editors and writers on their comics - again, of all styles - and make them a lot better. IPC management take notice and start using Mills in particular as an idea-generating machine.
1973/4ish Pat Mills helps set up Battle and Action comics for IPC, but isn't the actual editor. Instead, he contributes a bunch of scripts.
1976 he does the same thing for 2000AD, spending nearly a year developing story ideas and trialling artists. This time he stays on long enough to be the actual editor for the first 12-16 Progs, which were published in Feb-June 1977. Then he quits editing and appears in 2000AD only as a freelance writer.
I think around 1979/80 he worked on developing another comic that never actually happened, I guess at the same time as he was developing Misty. I think on Misty it was the same deal - he dreamed up a bunch of ideas for stories, called in writers and artists to develop them, and then stepped away once the comic was actually going with another editor on board. He then supplied scripts for a few stories as a freelancer, e.g. Moonchild.
I get the impression Mills is always happy to talk to people, especially about Misty and other girls' comics, so if you can find a way to contact him, he might well do you an interview!
Thanks Alex - I'm in touch with Pat so will ask him what he can remember about the timing. But it's helpful to know he only edited the first dozen or so Progs - I'm basically trying to figure out what other stuff he would have had on at the time Misty was being dreamt up (which is really throughout 1977).
ReplyDeletePat was definitely involved in Misty's creation, but his vision for the comic wasn't the direction IPC wanted to go in (he wanted horror, they wanted mystery) and he was one of a team of people working on the ideas for it at the start. He wrote a handful of early stories and then stepped away, as you say.
Many thanks for the reply!