First Prog: 1
Final Prog: 283
Total appearances: 218
-including his work for Tornado, and the final run on Mean Arena. These were credited in the Progs to ‘A. Ridgeway’, but this is very likely Tully himself, under a pseudonym or in collaboration.
-including his work for Tornado, and the final run on Mean Arena. These were credited in the Progs to ‘A. Ridgeway’, but this is very likely Tully himself, under a pseudonym or in collaboration.
Creator credits:
Inferno*; The Mind of Wolfie
Smith; The Mean Arena
Other writing credits:
Harlem Heroes
Judge Dredd
Dan Dare
Notable character creations:
Wolfie Smith
Matt Tallon
Artie Gruber
The Harlem Hellcats
(but not, I think, the Harlem Heroes?**)
Notable characteristics:
Sports stories that
riff on the film Rollerball – you
know, where the main character is the absolute best at his chosen sport, but
his manager is more or less openly trying to kill him because he won’t shut up
and play ball.
Also characters
motivated by greed, revenge and other base instincts. With snappy banter to go
with it.
Eeeeeevil villains, who are often also ugly.
Mr Chubb and Mr Torso. Don't trust these guys. Art by Massimo Belardinelli |
Definitely don't trust this guy. And he's not even the main villain! Art by Jesus Redondo |
And death. Lots and lots of death.
So much death that a) it nearly got 2000 AD cancelled on teh grounds of excessive violence, and b) Tharg couldn't even find room to squeeze it all into the page count. Art by Massimo Belardinelli |
On Tom:
Tully was a regular
writer for the IPC stable of comics. According to Thrill Power Overload***, he
had a reputation for being somewhat cynical about spinning stories out for as
long as possible, on the grounds that he got paid per episode, not per
storyline. As a result, over 280 Progs he was one of the most prolific of all
writers, although only on a handful of stories.
For whatever reason,
he was the go-to man for sports stories. This started with Harlem Heroes, a series that morphed into Inferno. Same main cast of characters, same basic thrust, but in
many ways feels like a very different beast.
Obviously the most
noticeable difference comes from the artists involved. Heroes had Dave Gibbons, who focussed a lot of attention on large
close ups of graceful humans swooping through the air, punching, kicking and
occasionally throwing a ball into an impossibly small goal. Many of the players
were hidden underneath crazy costumes, but it was very much a celebration of
the human form.
All art by Dave Gibbons |
Inferno, by contrast,
was at ground level and involved motorcycles, fire, spikes, and weird
semi-human characters rendered by the lunatic whirl of Massimo Berlardinelli.
Don't expect subtlety... Art by Massimo Belardinelli |
My dim memories of the
two series also suggest that Harlem
Heroes was generally more focussed on game mechanics and actual games,
while Inferno had much more behind
the scenes shenanigans. I could be wrong, though. What both stories definitely
had was a noble, manly hero who butted heads with ignoble, slimy corporate
villains – who were supposed to be on the same side.
Fighting with opponents before the game Art by Dave Gibbons |
Fighting with thr management after the game Art by Dave Gibbons |
They also had, I
think, a cast of distinct characters who traded sharp words as often as blows
in a way that was always entertaining. Sure, there were clichés aplenty, from
the young hothead to the cool-headed old hand, but there was also a brain in a
robot body and a sort-of Neanderthal. Oh, and a motorcycle chick who turned out
to be a robot.
Best sexy/scary robot/lady ever Art by Massimo Belradinelli |
Tully sustained all
this for 76 episodes in a row – and even the then, the final episodes were a
mad rush to just get the story done.
For his next trick, he
took Dan Dare off his spaceship and into a full-on space opera with alien
princesses, a golden laser-glove, high treason, and behind it all, the Mekon in
cackling villain mode. This time, the story was left hanging to the
consternation of some, but perhaps not many.
'Dan Dare: Servant of Evil' in a nutshell Art by Dave Gibbons |
Personally, I much
preferred Tully’s original creation, the
Mind of Wolfie Smith. I’ve not read much of his first outing in Tornado,
but the idea is that he’s a ‘normal’ teenage boy with all manner of psychic
powers. For Tully, ‘normal’ means somewhat underprivileged and unloved, large
chips on his shoulder about society at large, and generally being utterly
selfish. Wolfie Smith is a fantastic character. I say this in all seriousness.
He’s such a dick, and he’s got sort of limitless power but no imagination about
how to use it beyond stumbling into weird adventures.
Suprisingly, Wolfie Smith has no friends Art by Ian Gibson |
Wolfie doesn't even want friends - he just wants female attention Art by Jesus Redondo |
Wolfie will do pretty much anything for money. Art by Vanyo |
The strip itself
become something of a joke for Tharg, and the actual stories weren’t always
great, although who doesn’t love a bit of Jesus Redondo art? I think he’s a
character who could come up trumps with a reboot, although the late 70s setting
helps and that might be a weird fit for a Sci Fi comic in 2015.
Plenty of action when Wolfie Smith's around. Art by Jesus Redondo |
Tully shifted back to
sports for his final and most epic saga, the
Mean Arena. Protagonist Matt Tallon, another sports superstar, was more in
the vein of Wolfie Smith than John ‘Giant’ Clay. Which is to say, he was a
massive dick with a chip on his shoulder. Also, he was the world’s weakest
cyborg.
Somewhere, Tanner from Night Zero is laughing. Art by John Richardson |
Stories revolved
around the essentially ridiculous game of Street Football, which is kind of a
mildly futuristic version of the medieval version of football, and would
actually make for a pretty neat movie or even TV series I reckon. And, apparently, the story was very closely copied from a novel called KillerBowl, by Gary Wolf. The mild
futurism comes in the form of androids and psychics, as well as invasive
commentators and other reality TV style shenanigans. But the game play is
essentially: run with the ball and throw it into the opposing team’s goal.
Along the wasy, you kick your opponents in thechest Art by Eric Bradbury |
If Tully had lived in the era of predictive text, his computer would've had 'Panel x: Tallon kicks the ball into the goal' at the top of the list. Art by Mike White |
But the main thrust
was Tallon’s quest for revenge against people who killed his brother and
generally made his life miserable. Tallon’s antagonistic relationship with his
teammates was generally fun, but the series did get stale as the premise proved
not to be strong enough to stretch to nearly 100 episodes.
Tully's characters generally don't go in for caring. Art by John Richardson |
Local Annie is every bit as hard-edged as Matt Tallon Art by Steve Dillon |
And that was it. Tully
was dispatched, never to be summoned by Tharg again. A handful of future sports
stories have appeared here and there (Mean
Team book 1: excellent; Second City
Blues: a noble failure) – is it time to try again?
That's a lot of gravestones right there. Maybe if Inferno was sold as a slasher film, it'd've been more poular? Art by Massimo Belardinelli |
More on Tom Tully
There’s an interview here that covers his Roy
of the Rovers work, although it isn’t actually Tom Tully in the interview!
Scoring goals is always delightful Art by Dave Gibbons |
-sadly he seems to be
otherwise neglected.
His short bio on the British Comics Wikia is worth a glance.
It suggests that reports of his death have been exaggerated in the past - but Mike Molcher recently referred to it on a 2000AD forum post so I'm going to say I believe it.
It suggests that reports of his death have been exaggerated in the past - but Mike Molcher recently referred to it on a 2000AD forum post so I'm going to say I believe it.
Personal favourites:
Inferno
The Mind of Wolfie Smith: The Evil of Matthew Hobb; Book 2 (following
Barney’s naming)
Mean Arena: most of The Southampton Sharks, aka Book 1; The Jensens
*technically a continuation of Harlem Heroes, but it feels more like a spin-off; essentially a new series with some of the same characters as the old series. I guess Pat Mills or, more likely, Kelvin Gosnell had a hand in some of the details, but let's credit Tully, eh?
**It's not clear whether Pat Mills actually invented the basic plot and original cast, and then gave it to Tully to script the stories, or if he just asked Tully to do a future sports story with unspecified Harlem Globetrotter analgoues. Tully did sterling work with the characters either way.
***I haven’t mentioned
this book for ages. Once again, I urge you to get hold of a copy!
Tom Tully - Raven on the Wing
ReplyDelete