Friday, July 8, 2016

No. 72 Steve Moore RIP



First Prog: 12
Final Prog: 1458

Total appearances: 120
-including a three-parter from Tornado.

Creator Credits:
Future Shocks
Red Fang
Killer
Tales of Telguuth
Valkyries

Other writing credits:
Dan Dare; Rick Random; Tale of Benkei (it’s a retelling of a folk tale, so not sure if that counts as a ‘creation’ as such)

2000AD: never to be taken too seriously!
Art by Massimo Belardinelli
Notable character creations:
Agent Rat
Telguuth – a world rather than a person, but no less a character

How to set up new characters in three simple panels. Genius.
Art by Mike White

Notable characteristics:
Tight plotting; coherent themes – often with a slightly cynical bent, e.g. ‘most people are out to get something, and will happily screw other people over to do it’; poetic come-uppances (although this is perhaps more a theme baked into certain strips, rather than something Moore was interested in per se); colourful characters with colourful names; hard man dialogue; bastards.
Telguuth - lush, vibrant, weird and never in want of a back-stabbing traitor.
Art by Siku




On Steve:
It’s not clear if Steve Moore actually invented the idea of ‘Future Shocks’ (likely Kelvin Gosnell and/or Pat Mills had some say in that title, and in commissioning that sort of story), but he was surely the style and trend setter for the series. It remains 2000AD’s second longest running feature after Judge Dredd (even if you don’t include its many spin-offs, such as Time Twisters and Terror Tales), and it’s worth reminding everyone why.

When done well, a Future Shock introduces compelling characters with a clear purpose, shows them going about the business of attaining that purpose, seeing the narrative upend itself in some sort of twist, and then delivering a punchline. Getting all of these elements is nigh on impossible. But when it works, it’s wonderful. Best of all, it means readers get a full hit of story in a single Prog. Steve Moore is one of just a handful of other writers who successfully nailed the whole formula more often than not. 

A rich seam of shocking futures comes from the idea of exploring how things appear from a different perspective.
Art by Jesus Redondo

Everything's gone to hell very quickly on this alien world...
Art by Anthony Williams

If I’m honest, not all of his Future Shocks work. Sometimes, the twist is the punchline, and it can be a little obvious, or fall flat. But he had a great run in the 200s, and by the time he developed Tales of Telguuth, decades later, he’d got the formula nailed down. This series was basically Moore’s personal playground of Future Shock fun, but set on a world of fantasy tropes.

On Telguuth, the outlandish names are tempered by the all-too human motivations.
Art by Clint Langley


Given the strength of this work, including many tales that stretched over 2-3 episodes, it’s odd to me that his longer series never quite hit that high mark.

Now there's a final panel to leave your skin crawling.
Art by Paul Johnson

Way, way back he took on Dan Dare, pitting him against the double threat (triple threat?) of the Mekon and the Two of Verath. No shortage of crazy ideas and treachery, and certainly more coherent than the previous Biogs storyline, but not a stone-cold classic either.

Words and pcitures combine to capture the simple essence of a new character
Art by Massimo Belardinelli


Sometimes, the trick is knowing when to just keep it simple.
Art by Massimo Belardinelli

Rick Random, a curio that doesn’t quite feel like true 2000AD despite being set on a spaceship, was actually a lot of fun. Certainly the first time I read it I was completely taken by surprise by the solution to the murder mystery. Readers who see it coming are probably less forgiving; Random himself, a pulp hero from way back, is not enough of a character to sell the strip as a 2000AD ongoing concern, though. At least, not in this one story which is all I know of the character.

No messing about - Moore gets straight into the murder mystery
Art by Ron Turner

A classic hit of Moorian cynicism
Art by Staz Johnson

And then, after a healthy run of short stories, Moore disappeared from the comic, until the coming of the Diggle, who has openly gushed over his love for the man’s craft.

Cue more Shocks, and two full length series in Red Fang and Killer. There’s plenty to like in both, but it’s also fairly clear why neither one became returning features (as I think Red Fang, at least, was intended to be). Partly it’s that there is just an awful lot of plot in both stories, with twists and reversals almost every episode. But also it’s that the protagonists are perhaps a little too competent.


Harry may be out of his depth in the intrigue-filled world of Red Fang, but he can spit out barbs with the best of them.
Art by Steve Yeowell



You following? Serious plotting going on.
Art by Steve Yeowell

You never really believe Red Fang, an obvious master planner, is going to lose out. And while Madoc Blade (a typically awesome moniker!), the hero of Killer, is beset by plenty of his own problems, it’s sort of baked into his set-up that he’s just amazing at fighting, so you never really worry that he’s going to lose his gladiatorial battles. Which are kind of the main hook of the story. Kind of.

Yes, there are some cliches in this story.
Art by Staz Johnson
It’s a shame, as there is a lot to love in both series. Little character moments. Classic bastard dialogue. An abundance of charmingly weird ideas, both sci-fi and not.

Moore’s final series for Tharg, Valkyries, perhaps deliberately went the other way. The leads are not arch manipulators – they’re impetuous brawlers. Sadly it was another example of a series that had plenty of excellent ingredients that never quite gelled into a compelling narrative. The set-up was fun. The vivid sexuality was boldly different (if occasionally verging too much into titillation rather than frank honesty). The art, too, had an anarchic quality that helped set the tone. In particular, the male characters, uniformly ridiculous and trivial, sold part of the joke well.

In the world of Valkyries, not only are men scum, they're barely articulate.
Art by John Lucas
A true 2000AD writing legend of two eras, Moore is sadly gone but never to be forgotten.*


More on Steve Moore:
Pádraig Ó’Méalóid (hope I’m right with the accents there) posted a 5-part interview with the man.** Here’s part 1.
And, of course, many tributes followed his death:
And, of course, 2000AD’s own Telguuth Tumblr
-to give just a small flavour

Matter of fact dialogue giving way to good, old fashioned, 2000AD fun.
Art by Siku

Personal favourites:
Future Shocks: Fish in a barrel; Slashman, Kowalski and Rat; the Red House + I’m sure plenty of others that I can’t place just now
Rick Random: Riddle of the Astral Assassin. I’ve said it before, we need more whodunits in comics form!
Tales of Telguuth: some are better than others, but pretty much all of them are winners. Just for the character / place names alone, but also the depths of intrigue, and the always delightful comeuppances.


*Because this is a 2000AD-centric blog, I haven’t said anything about Moore’s other, arguably more famous and more influential work both in and around comics. And, if I’m honest, I haven’t read any of it either, which I really must rectify soon. I don’t know Axel Pressbutton beyond the name and the character design, but it looks bloody brilliant!

**Which revealed to me, among many other things, the fact that Steve Moore grew up and lived about a mile up the road from me in South East London.

Monday, July 4, 2016

No. 71 Boo Cook



First Prog: 1208
Latest Prog: 1891

First Meg: 236
Latest Meg: 373 – currently on art duties with Blunt.

Total appearances: 121 and counting

Creator Credits:
Dead Men Running
Asylum
Harry Kipling (Deceased)
Blunt
Gunheadz (a 3riller so good it deserves more!)

Other art credits:
Judge Dredd
ABC Warriors
Anderson, Psi Division
Damnation Station
Future Shocks

Notable character creations:
Holt
Harry Kipling
Mowser and the Gunheadz
Blunt (only two episodes in, at time of writing, but he’s a keeper!)


Notable characteristics:
Manic energy. Somehow being very 2000ADish without being at all like any previous artist in particular. Super-vibrant colours, often sort of neonish, except when they’re not. Hallucinogenic. Stupendous amounts of extraneous details dripping off every panel. People leaning back. Grungy long-distance panels coupled with hyper-polished close-ups. Misfits. Something about the face design that makes his work pretty easy to recognise.

A uniquely Cookian approach to the old 'let's squeeze as many characters as we can onto the cover' design.
Well worth a squint at a close-up!

On Boo:
Over the last decade, Book Cook has been - and remains - an utterly fresh and distinctive voice crying out in the wilderness. He’s both quintessentially 2000AD, and yet not at all like any other artist. I’ve heard him being compared to Massimo Belardinelli on occasion – always a compliment! – but there’s nothing alike in the way they draw. I think it’s more in what they both draw. Cook, like Belardinelli before him, will reliably deliver panels full of glorious weirdness. He seems to baulk at no suggestion…

‘Create an endless supply of evil vaguely mythologically recognisable Gods’, says Si Spurrier. Done.
‘Populate a space station with aliens, human half-breeds and make them look like downtrodden refugees’, says Rob Williams. Done.
‘Put Judge Anderson inside a virtual reality Eden-like debauched psychedelic paradise’, says Alan Grant. Done.
‘Come up with a brand-new character we can fall in love with after just two episodes’, says editor Matt Smith. Done. (even if, as he confesses on a recent Thrillcast, this actually took a couple of years of behind the scenes tinkering!)

Anderson confronted by hints of happy debauchery
Words by Alan Grant
Going back to the beginning, I’m sure I heard Cook telling a story* that he submitted his first samples to Tharg in biro, scrawled on cheap notebook paper. It was only after being accepted that a more seasoned art droid pointed him in the direction of such arcane items as Bristol Boards, brushes and ink.** It suits what can certainly be described as an anarchic style. Cook somehow manages to imbue all sorts of details into his characters and backgrounds, while also leaving them somewhat vague. I also find his artwork to be both attainable (as in, I sometimes think I could maybe draw like that), but also staggeringly impossible (as in, no I bloody well couldn’t).

Cyborg bears run rampant - a lot harder to draw then it sounds (or maybe it does sound quite hard?)
Words by Andrew Lewis
This seems to hold true for both his linework and his painted stuff (I’m assuming it’s digitally painted, as if that makes a difference).

There's a surprising amount of narrative conveyed in what also look like big globs of bright colour.
Context by Gordon Rennie (I think)

Another couple of general observations, before we hit some career details.

1. Although he’s a relatively new artist in the grand scheme of 2000AD, Cook has been called on pretty often to produce all-new designs for characters, worlds and what have you.

2. Cook was, for a fair while, the inkman behind Tharg. An honour bestowed on artist who have the very vibe of 2000AD flowing through their pens, surely.

2000AD summed up in four panels
Context by Pat Mills (I think?)


A sex-pest gets his comeuppance (and leans back to recoil from it)
Words by Si Spurrier

One of his very first jobs was on no less a 2000AD mainstay than ABC Warriors. Storywise and artwise, ‘the Third Planet’ is a curious beast. Cook happens to be one of the best things in it.

Ozzing with character
Words by Pat Mills

But really, he first made his mark with Asylum, especially with his design for protagonist Holt, a human/alien half-breed. The story itself, across two books, was pretty finite, but to my mind that hero could have had a longer 2000AD career; he’s something of a forgotten great if you ask me.

Holt covered in goop, in a panel that also shows how future Earth is enclosed in safety bubbles.
Words by Rob Williams
As well as startling character designs, Asylum pretty much shows off a lot of Cook’s best tricks. Scrungy, oozy details. Emotional facial close-ups. Extreme wide shots that somehow manage to fit in key narrative details. And of course, glorious technicolour.

A classic Cook trick: lush foreground with super-sketchy, and yet also hyper-details background.
Ohh, and making a pool of blood spelling out the word 'war' somehow look cartoony and even friendly.
Word by Rob Williams

Lush colours again. Book Cook's art is never too far from being warm and fuzzy.
Words by Rob Williams

Dead Men Walking, his next series, was more subdued. Perhaps deliberately, he cut out a lot of the detail to focus on the action. Often, here, straddling that strange line between, ‘ooh, I could do that’ and ‘actually., there’s something unique and delightful that I just couldn’t get across’. 

The amputated legs aretoo simple for words, but the action pose is deeply sophisticated.
Words by David Bishop


And, let’s not forget, delivering another solid action hero design in Jude. Generic, sure, but no less worthwhile for that.

Haircut, blindfold, skin brand  what's not to like?
Words by David Bishop
And then his first go at Judge Dredd. I see Cook’s Dredd as a natural follow-on to Brendan McCarthy. Mostly it’s just the widened, slightly triangular helmet shape. But it’s also the dayglo (not, not that one) colour-scheme, which makes MC1 look futuristic in a 1980s kind of way, and that McCarthy all over.

Dredd in a McCarthy-style helmet
Words by Gordon Rennie
And then veering off in a completely different direction with Harry Kipling (Deceased). I think Cook and Spurrier had in fact only worked on a handful of Future Shocks before this point, but the two seemed a natural fit. This series, in particular, saw both creators pushing hard into the sort of whimsical weirdness that sometimes defines them. Cook got to deliver a number of distinctive character designs, that sort of consciously echo the crew from Ace Trucking Co, only now with an added straight man (who happens to be a woman).

More silhouettes coupled with frame-filling incidental details. And colours that no one else ever uses.
Words by Si Spurrier
But the series ended up mostly being about the villains – as many god myths as Spurrier could pull out of his encyclopedias, indulging in all manner of mayhem and murder as rendered by Cook in ways that push the tone, but could sometimes be hard to parse. It’s dense stuff, this series, both in story, script and art.

Over in the Megazine, Cook took on the job of tackling a new series look and tone for Anderson, Psi Division. No mean feat, following years and years of Arthur Ranson’s photo-realistic look, and a subsequent classic-comics look by Dave Taylor. Cook somewhat de-aged ol’ Cass Anderson, which one might see as a shame. But on the other hand, he brought a natural irreverence to the tone of the strip, which, to some extent, had been lacking for a long time, despite being one of the key character points for Anderson, as a Judge who is able to cock a much needed snook*** at Justic Dept.

Is that a touch of Ian Gibson influence in the curvy panel borders?
Words by Alan Grant

Somewhere along the line, Cook’s work in general seemed to take a massive leap in confidence. Gone were the silhouettes, and the need to swathe panels in huge amounts of detail. Instead, we got this:
a glorious alien world vista from Damnation Station.

Confident painting, amazing vista
Words by Al Ewing

His characters, too, took on a new glossy look.

You couldn't accuse this panel of bursting with extraneous detail, but it remains full of life.
Words by Al Ewing

Gunheadz takes it all to a whole new level. You’ve got madcap retro comics coupled with human emotion coupled with the most amazingly gungy mutants. I can’t see see how to bring this set-up back for more, but gosh I sure would like to see them try.

Most artists can do great old comics pastiches; Cook brings his contemproary anarchy with him.
Words by T C Eglington.

The horror!
Words by T C Eglington

 I'll end with a selection of vibrant covers (and try not mention his contender for worst cover of all time...)

That's Jude with a chainsword from Dead Men Walking


A rather non-Cookian Andreson face surrounded by a plethora of super-Cookian faces


A book of the Red Seas drawn by Cook might have injected some real vim into a series that felt becalmed at times.


Cook has, inevitably, found success beyond 2000AD. Thankfully, he hasn’t strayed too far. Blunt is shaping up to be a real keeper, so I hope that means Cook is here to stay as well.

 
































More on Boo Cook:
His own blog
and Tumblr
recent interview on the Thrillcast, mostly about Blunt
and if you love his art, you could do a lot worse than checking out Elephant Men


In your face!
Words presumably by Matt Smith

Personal favourites:
Judge Dredd: Descent; the Listener; Rad to the Bone
Dead Men Walking (more for the art than the story, if I'm honest. But it lingers fondly in the memory)
Asylum: book II has some sumptuous art
Anderson, Psi Division: House of Vyle; The Trip
Harry Kipling: artwise, it’s lush from start to end
Damnation Station: the Sun always Shines
Gunheadz, obviously
Blunt



*Either in a Megazine interview, or in person at a Dreddcon.

**I’m being sarcastic when I say ‘arcane’, because these are the industry standards. But I’m also being serious. As a non-artist, I’ve only ever heard of these things in art interviews, and have no real sense of what they’re like in the flesh, how they work, and whether or not they’d make me a capable artist just by possessing them. I’m guessing not.

***That’s probably not how this turn of phrase works, is it…

Monday, June 20, 2016

No. 70 Len O'Grady


First Prog: 1203
Latest Prog: 1977

First Meg: 240
Latest Meg: 337 (says Barney, but he may have appeared since then…)*

Total appearances: 132 and counting
-mostly as a colourist, but he has drawn bit, too. And, more than likely, I’ve short-changed him quite a bit. (I’ve counted up colouring credits listed on Barney, but last I checked, that runs out at Prog 1913.)

O'Grady on Dave Gibbons
 
Art credits:
Judge Dredd
Tales from the Black Museum

Colouring credits:
Judge Dredd
Banzai Battalion
Sinister Dexter
Interceptor
Tyranny Rex
Anderson, Psi Division
Hondo City Justice
Strange & Darke
Jaegir
The Zaucer of Zilk



Notable characteristics:
Bright and clear, but also moody when he wants to be. Has facility with the full range of genres and styles, from straight-up action to moody war to bizarre comedy.

O'Grady on Cliff Robinson

On Len:
Being a colourist appears to be a pretty steady job. I’ve no idea how it compares to being a penciller / inker / all-in-one artist in other ways, but that aspect of it at least has to be desirable. O’Grady got his first work for Tharg in Prog 1203, and has worked on a least one series a year since then, as good a hit rate as anyone. And it is good.

I won’t pretend I know anything about the arcane world of colouring; all I can give are my impressions. As I see it, O’Grady is the master of colouring things the colour they actually are. Sure, he uses mood lighting when appropriate, but he doesn’t go overboard with it – sometimes the mood is simply ‘let’s convey the story’.

The man has blue skin. And no mucking about.
O'Grady on Simon Coleby; words by Gordon Rennie
He’s part of a rare pantheon of colourists who’s had a crack at a straight art job as well. Not enough work for even as foolish a commentator as me to suggest any general patterns, but it is, I think fair to say that he’s more on the cartoony end.

O'Grady on O'Grady
Words by Gordon Rennie
Back to the colouring, and it’s very much worth noting that O’Grady has been paired with a pretty wide range of art droids. Most recently he’s been coupled with Simon Coleby on the super-gritty war series Jaegir.

Using colours to set to tone of war: brown, grey and scary. With explosions.
O'Grady on Coleby; words by Gordon Rennie

But shortly before that he was coupled with no less a vibrant coloursmith than Brendan McCarthy, on Zaucer of Zilk. According to O’Grady’s blog, he did the first round of colouring, then McCarthy did the final presentation. An honour indeed!

Bright and cheery meets dank and dreary.
O'Grady on McCarthy; words by Al Ewing

 And, then, going back through time, you get sinister countryside goings on with Strange & Darke:

Green lands are not necessarily pleasant
O'Grady on Colin MacNeil; words by John Smith

some crazed hijinks on Dredd:

Cartoony noir
O'Grady on Mike Avon Oeming; words by Robbie Morrison

And 80s action thriller time with various people on Sinister Dexter

Clothes coloured as they appear in real life.
O'Grady on Adrian Bamforth; words by Dan Abnett
 
An orange glow for the seedy side of Downlode
O'Grady on Andy Clarke; words by Dan Abnett

And back to Dredd

Blue, black and blue again
O'Grady on Phil Winslade; words by John Wagner



Rain, comedy, alien superfiends - it's all going on here
O'Grady on Henry Flint; words by John Wagner
 

More on Len O’Grady:
Here’s his website
the man's been a busy boy, and not just for Tharg!

Foregrounding the foreground
O'Grady on Cliff Robinson
 
*Barney updating team, we sorely miss you!