First Prog: 940
Latest Prog: 1981 (new series of both The Order and Deadworld are in the works, yes?)
Total appearances: 117 and counting
Kek-W outdoes Mark Millar at his own game Art by Jim McCarthy |
Creator Credits:
Kid Cyborg
Rose O’Rion
Second City Blues
Angel Zero
The Order
Other writing credits:
Canon Fodder
The Grudge Father
Fall of Deadworld (the latest
series of which might well count as an original creation, since it uses all-new
characters)
A whole bunch of one-offs of
various stripes
Notable character creations:
Deacon Blue*
Kid Cyborg (sure, he’s been a
punchline often enough, but he’s memorable)
Rose O’Rion (the kick-ass
redhead heroine after Durham Red but before Synnamon)
Ritterstahl
Anna Kohl
Anna Kohl, meet Ritterstahl. Is he a robot, or is he the immortal spirit of an ancient knight downloaded into a robot head? Art by John Burns |
Notable characteristics:
Idea, ideas, ideas.
Throwing stock characters into particular situations. Has made a rather
specific effort to use female protagonists, without necessarily making a big
show of this. Plots with lots of threads. And, of course, his fair share of one-liners.
When tackling vampires, it's important not to be cheeky. Art by Leigh Gallagher |
On Kek-W**:
A mainstay in the Prog
in recent years, Kek-W begun as something of a perennial nearly man. A Future
Shock / Vector 13 / Pulp Sci-Fi here and there, a crack at a short series or
two, often threatening to be the next John Smith but never quite climbing to
the top of the thrill-power pole. Delightfully enough, he got there in the end,
giving hope to wannabe script droids up and down the land that if you keep plugging
away, greatness will come.
Over the Top is a fun mode Art by Jim McCarthy |
Bizarrely, Kek-W’s
actual first published work was as a Mark Millar replacement, of all things.
(Although he may have written some of his Future
Shocks first, I shouldn’t wonder). He took over on second series of The Grudge Father (actually artist Jim McCarthy’s
baby, rather than Mark Millar’s), and then on a second series of Canon Fodder (which Millar was
apparently less happy about).
Just for fun, it’s
worth comparing and contrasting two very different writers.
Millar’s work is loud,
attention-gettingly over the top, straightforward, violent, features one-note
characters, and has plots that are often, for want of a better word, stupid.
The man is also
incredibly self-promoting, and, ultimately, one of the world’s most successful
ever comics scribes.
Kek-W’s work is weird,
veers to the side of being straightforward, violent, over the top, features
two-note characters, and has dense plots that can be hard to follow but always
end up being coherent. The man hides behind a pseudonym, and is, one imagines,
not widely thought of as a comics superstar.
If there’s a message
here, it’s that age-old one – no-one ever lost money underestimating their
audience.
A twist on a twist to bake your noodle -Kek-W is not afriad of complex plotting Art by Steve Yeowell |
Do note that there
are, pointedly, two similarities marked above: violence, and going over the
top. Combining the two is, of course, part of the essence of 2000AD, and a
guaranteed way to get some humour into your strip.
Now, I don’t want to
make the simple case that Kek-W is a far superior writer to Mark Millar. I do
think he’s a much better 2000AD writer, based mostly on the strength of his
ideas. Early Kek-W definitely lacked a certain discipline that could make his
word hard to follow, or, rather, it’s that while the ideas were generally
pretty smart, some of the storytelling around it needed more room to breathe to
match up. It’s telling that the success he’s had lately with Angel Zero (well, I liked it a lot) and
especially The Order were both much
longer serials that he’d had before.
Let’s get back to
specifics. Grudge Father, as an
excuse for extreme gore with a bit of noodling around with the concept of
cloning, made more actual sense in Book II than it did in Book I. But really
it’s the art that’s to be celebrated, for me.
Kek-W out-Smiths John Smith with full-on body horror Art by Jim McCarthy |
Canon Fodder II doubles down on this. What’s notable, though,
is that while CFII: Dark Matter has a
complex plot that does actually add up across the whole, it did lack a little
of the balls-out crowd pleasing of Book I.
Sure, Millar’s original set-up made no sense, but you really wanted to follow Holmes
and Moriarty into the rabbit hole of finding God.
It's all non-science, of course, but at least he puts the effort into explaining it. Art by Chris Weston |
Kek-W’s first proper
creation was Kid Cyborg, centred
around a winning protagonist and his journalist buddy. The pair end up on the
run from the US
military-industrial complex, and it’s all very 1990s conspiracy-theory / media
studies stuff. Honestly, if it’d been maybe twice as long, it could have been a
lot better. Too many characters, emotions and ideas and not enough space for anything
beyond a bit of a chase and some funny lines.
Character-identification through disorientation Art by Jim McCarthy |
Kid Cyborg's rise to the White House was all too rapid. Also, more one-liners. Art by Jim McCarthy |
Much later, Angel Zero explored some similar themes
(minus the media angle), and for whatever reason that one really worked. I
think it might have been simply that we had a couple of early episodes to get to
know our hero before she’s then catapulted into a chase / fight / flashback
rush. Certainly that strip was high on the emotional impact of having your life
turned upside down, and leaving loved ones behind.
Conversational calm (ish)... |
...before a mad idea storm. Art by John Burns |
Long before then, of
course, Kek-W had a stab at two classic 2000AD genres.
1) Unbeatable scheming
bounty-hunter woman in space, in the form of Rose O’Rion. Picking up from a Pulp Sci-Fi introduction, her two
outings were fun but unremarkable. To some extent it serves as a warning to the
fact that just having a woman as your hero isn’t quite enough. I blame Tharg for
that one, more than Kek-W himself.
Damsel in distress? Not for long... Art by Andy Clarke |
O'Rion alwyays has an ace up her sleeve. Art by Andy Clarke |
Defusing the tension with a little joke there. More cocky antics from O'Rion. Art still by Andy Clarke |
2) Sci-Fi sports romp,
in the form of Second City Blues.
I’ve a lot more time for this effort. Given the restrictions of the genre,
Kek-W does a truly admirable job to try to bring something fresh to the tale.
He was even given room to let it work, but in all honesty I think it needed
even more room if it was really going to become a recurring feature.
There's an awful lot going on in this set of panels to set up character interactions. uch credit for selling this, of course, to artist Warren Pleece |
Think
about how much is going on: pointedly using future Birmingham as a setting. Six different
protagonists, each with a proper personality and backstory to explore. An
actual sport to play, with obligatory training sequences as well as matches.
Having to set up vaguely how the sport works. Having to demonstrate why this
particular team is good at the sport. And, of course, an evil owner with his
own mysterious agenda. It’s this last part which ended up being both the most
interesting and most derailing thing about the strip overall.
In a traditional of evil sports team owners |
Bloody alien tossers indeed! A delightfully 2000ADish villain lurking behinis the scenes of the strip. |
As with all future
sports stories, the game itself - slamboarding - is pretty important. I’d say its more coherent
than Street Football and Inferno, not quite as persuasive as Aeroball (clearly
the main inspiration).
Continuing the Sci-Fi sports tradition of teams with ridiculous costumes |
The ‘living ball’ element is a lovely touch – there’s a
nod to Harry Potter’s snitch, but combined with the silver balls of death from
Phantasm. Nicking ideas from two completely different places and splicing them
together – that’s right back into originality.***
Rogue death ball in play! If the game doesn't turn bloody, it's barely worth reading about, eh? |
I could say a lot more
about the cast of heroes, too. At the time it all came across a bit clichéd,
but the recent Meg reprint has revealed it to be stronger than that – you get
the impression that with a second series, each character would have really come
into their own, after getting past ‘first episode of a sitcom-itis’ that
plagues all intros.
A second series remains a distant possibility... All above art by Warren Pleece |
Which leads us to the
man’s two greatest successes so far, The
Order and Deadworld.
2000AD had a serious
gap in the market for using knights in armour, which The Order fills neatly across two different time periods and three
locations so far. There are women at the heart of it all, once again, but this
time surrounded by older man. Best of all, the readers were thrown so utterly
into the deep end that we’re learning what’s going on at the same time as the
characters. Less time for clichés, more time for mad mental craziness with
wurms and robot heads and Teutonic legends and, of course, ultra-lush John
Burns scnerey and period costumes.
Delightful weirdness Art by John Burns |
Series two was even
more mad, starting with conquistadors in Columbia
(or whatever it was called in those days), before launching into Tudor London,
and yet somehow harking back to the Medieval shenanigans of series one. Who
knows where series two will take us? I for one can’t wait to find out.
Trying to follow the plot of The Order is hard work Art by John Burns |
Deadworld, too, comes unburdened by backstory. Partly
because we already know the story, following as it does years of Judge Death
mythology. But mostly because the whole thing was literally inspired by a
dream. Much like the Grudgefather, Dreams of Deadworld came from an artist
first, with Kek-W called in to try to put some sort of narrative structure to
it.
Also much like
Grudgefather, that source dream, belonging to Dave Kendall, must have been
seriously dark and frightful.
Mortis struggles with ennui Art by Dave Kendall |
Judge Fear is afraid - a superbly simple yet logical idea Art by Dave Kendall |
Judge Death cracks a joke Art by Dave Kendall |
Follow-up series
Tainted is likely a bit more Kek-W’s baby. The overarching plot is I suspect
2000AD’s most nihilistic yet. We are watching nothing less than the decay and
death of an entire planet. And even within that, we’re not given any heroes as
such to root for. As if following a pattern, it’s not been entirely clear what
is going on, but what I can piece together through the grime and horror is:
Ultra-fascist police
state oppresses people. Groups of rebels are hoping to fight back. Meanwhile,
within the ruling police force, a new group (lead by Sidney De’ath) is taking
control, with the aim of literally killing EVERYONE, partly by means of truning
the very climate of the world into some sort of festering pit of decay. So some
of the (basically evil) cops find themselves fighting against other cops, and
may or may not wish to ally themselves with the rebels. Who are not exactly
nice either. And EVERYONE IS DOOMED TO DIE. Let’s just hope it’s not all a
prescient metaphor for the real world (as science fiction often is…)!
Plus, of course, the whole thing is laced with laughs. Art by Dave Kendall |
Somehow, Kendall and Kek-W keep it readable, even emotionally
accessible. And it’s a great set-up to allow for some purple prose to paint a
picture of permanent putrefaction. (without having to resort to cheap
alliteration to score points). It’s almost irrelevant what’s actually going on
from episode to episode.
So much insanity going on in this series! Amazing stuff Art by Dave Kendall |
Kek-W, a droid ever on
the rise – we salute you!
More on Kek-W:
Here’s his website
And a recent-ish
interview about The Order on Comics Bulletin
Personal favourites:
The Grudge Father: Skin Games
Canon Fodder: Dark Matter
Vector 13: In Hollow Lands
Past Imperfect: the man they couldn’t hang
Angel Zero
The Order
The Order
Dreams of Deadworld / Fall of Deadworld
Art by Jim McCarthy |
*Giving credit for a character
who is little more than a rock/pop pun is perhaps too much, but it delighted me
then and delights me still.
**His real name is no
secret, it’s Nigel Long, but since he’s only ever been published in 2000AD
under his more fun pseudonym, I’m sticking with that.
***Let’s be honest,
I’ve no idea where he got the ‘living ball’ idea from; I doubt it’s original to
either JK Rowling or Don Coscarelli anyway.
According to Chris Weston, Nigel Long's absence from comics was due to "a severe illness" (quoted in Thrillpower Overload, page 185). I'm sure the changes of publisher and editorial staff didn't help when he eventually tried to get back into 2000ad.
ReplyDeleteReal life and facts - getting in the way of idle speculation since they switched the internet on!
ReplyDeleteBut seriously, it's excellent that he recovered, and that his illness didn't dent his ability to write cracking stories.